Like many people, I’ve spent the last few days looking for the new Unity. Godot has some potential, especially if it can take advantage of an influx of dev talent to drive rapid improvement. Open source is cool like that. However, one major issue holds it back - the binding layer between engine code and gameplay code is structurally built to be slow in ways which are very hard to fix without tearing everything down and rebuilding the entire API from scratch.
Are you sure this isn’t selection bias?
Is it really that the the Godot approach is fast enough most of the time, or is it that everyone who needs perf has just decided to use something else.
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@Octorine i dont think its a question that’s relevant, pragmatically.
it doesn’t fundamentally matter if there is selection bias, because its not relevant for the design problem that the language integration solves
Can you rephrase that? I don’t follow.