• TalesFromTheKitchen@lemmy.ml
    link
    fedilink
    arrow-up
    29
    ·
    10 months ago

    I love seeing more people getting into Godot! It’s such a nice game engine with a fun learning curve and the scripting language is mostly hassle free.

    • scarilog@lemmy.world
      link
      fedilink
      arrow-up
      4
      ·
      10 months ago

      the scripting language is mostly hassle free.

      Is there a reason Godot has it’s own language for scripting and doesn’t use a common language like unity (C#) and unreal (C++)?

      • randy
        link
        fedilink
        arrow-up
        14
        ·
        edit-2
        10 months ago

        Here is their reasoning, basically summarized as “it’s easier to get everything for games into a new language than bolting it onto an existing language”. I also recall seeing a blog post where they said their initial implementation of GDScrip took fewer lines of code than embedding Lua did.

        Note Godot does officially support C# and C++, and there is unofficial support for other languages too. But they commonly recommend GDScript for beginners.