• habanhero
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    1 year ago

    The pickaxe is a better analogy. Unity engine is a tool that devs could leverage to build a great selling game, and the price-per-swing is a nice way to encapsulate the absurdity of Unity’s new fee structure.

    • Derin@lemmy.beru.co
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      1 year ago

      I was thinking the mine because of the complexity involved with maintaining an engine. Less a pick axe with monetization per swing, and more a mine with monetislzation per ore mined.

      But, regardless of the metaphor chosen, I think my point still stands. Shitty for Unity to act that way…