• fuck_u_spez_in_particular@lemmy.world
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      10 months ago

      Yeah me too, but I think it’s not there yet, when you think out of a less programmer focused perspective, as most of the stuff in games is of artistic nature (which takes time to make, even with all the AI stuff) and otherwise simple game logic for most of these indie games. So something like an interactive GUI editor to “debug” is a must have for artists.

      • pkill@programming.dev
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        10 months ago

        There’s still Fyrox too. But for those used to Unity’s ECS it’s OOP style might be deterring.

        • fuck_u_spez_in_particular@lemmy.world
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          10 months ago

          True, Fyrox often gets less love than e.g. Bevy (probably because the data-driven ECS pattern feels more idiomatic in Rust than OOP, and probably because it’s mostly a one-man-show as well)

    • acwern@sh.itjust.works
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      10 months ago

      Sadly don’t think Bevy’s going to benefit too much from this drama. Most people from Unity will want a more complete toolset and probably won’t be wanting to learn a whole new language. Can see a lot of indie devs making the switch over to Godot though