Ascendant Studios and EA have detailed tomorrow’s Immortals of Aveum update 3 for PC, PlayStation 5, and Xbox Series X|S.

Here’s the full patch notes from the game’s site:

Key Fixes:

  • Addressed DLSS compatibility issue causing blurriness for some users on PC
  • Addressed DLSS ghosting that was caused when Frame Generation is on
  • Fixed an issue where DLSS settings would not apply properly on game launch for PC
  • Improved Upscaling for better image fidelity on consoles
  • Addressed an issue with Dynamic Shader Branching, improving performance on console and PC
  • Various Memory optimizations on console and PC

General:

  • Fixed minor bugs and progression issues
  • Minor visual improvements and fixes throughout the game
  • Throwaway@lemm.ee
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    1 year ago

    All thats well and good, but marketing simply failed. Literally the first I and many others heard of it was the 751 peak player count. Maybe itll get more popular as time goes on, but thats a hell of climb.

    • PenguinTD
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      1 year ago

      Lol, I bought on EGS cause I know developer will get more money out of that purchase.(12% and they don’t have to pay UE royalty for sales on EGS. I do this pretty much for all unreal engine games.)

      But I think the honest hw spec probably scare off a lot of potential PC buyers of this type of game. If somehow they have a demo as show case + spec check then people might be more willing to try or even buy.