Ascendant Studios and EA have detailed tomorrow’s Immortals of Aveum update 3 for PC, PlayStation 5, and Xbox Series X|S.
Here’s the full patch notes from the game’s site:
Key Fixes:
- Addressed DLSS compatibility issue causing blurriness for some users on PC
- Addressed DLSS ghosting that was caused when Frame Generation is on
- Fixed an issue where DLSS settings would not apply properly on game launch for PC
- Improved Upscaling for better image fidelity on consoles
- Addressed an issue with Dynamic Shader Branching, improving performance on console and PC
- Various Memory optimizations on console and PC
General:
- Fixed minor bugs and progression issues
- Minor visual improvements and fixes throughout the game
All thats well and good, but marketing simply failed. Literally the first I and many others heard of it was the 751 peak player count. Maybe itll get more popular as time goes on, but thats a hell of climb.
Lol, I bought on EGS cause I know developer will get more money out of that purchase.(12% and they don’t have to pay UE royalty for sales on EGS. I do this pretty much for all unreal engine games.)
But I think the honest hw spec probably scare off a lot of potential PC buyers of this type of game. If somehow they have a demo as show case + spec check then people might be more willing to try or even buy.