I recommend this video to look more into OSR philosophy regarding the rules: https://www.youtube.com/live/bCxZ3TivVUM?si=aZ-y2U_AVjn9a6Ua
I recommend this video to look more into OSR philosophy regarding the rules: https://www.youtube.com/live/bCxZ3TivVUM?si=aZ-y2U_AVjn9a6Ua
I’m well aware. I just said that Dex is represented twice, once in each “system”.
I mean the division itself is entirely arbitrary.
What? No? Why would that be the case?
The two systems could be mostly merged by just having saves be passive, and having the attacker roll to overcome them. Exactly like AC currently works now.
The caster rolls their spell attack against the target’s Wisdom defence/save. Exactly like how AC works now for physical attacks.
Buffs like could add a flat value to the defence stat, like AC buffs currently do.
The more I think about it, this would actually streamline combat a bit too. Because the “acting” party is doing all the rolling, rather than waiting for the defending party to roll a save to see if attacker gets to continue.