We ran into an issue in our game today, and I’m just wondering if anyone else has seen this or might know a solution.

One of our players is (well, was…) a ranger. Every time he would use animal companion (after level 5, this wasn’t always the case), it would instantly aggro him and start a combat. No one else had him marked as an enemy, only the ranger. We once tried attacking it when we were in camp, and Astorian ran over to heal it. If no one made any moves and just ended their turn, the combat rotation just went in circles and nothing would happen. Does this sound familiar to anyone?

  • pyrflie@lemm.ee
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    10 months ago

    Thief Rogue is THE best 3 dip, but Rogues offer nothing between 3 and 11 that matters for this game. Reliable Talent is amazing but comes on line too late to matter for a 12 lvl campaign.

    And Sneak Attack is functionally worthless. It’s a once per round damage buff (I’ve pulled off the Reaction SA twice in one campaign with a Battle Master). It gets out paced by Smite and fricking ring/gauntlet bonuses.

    If your class feature is outpaced by ring bonuses it’s pretty much doomed.

    • RedAggroBest@lemmy.world
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      10 months ago

      I’m able to get a sneak attack almost every round what? Do you just never get advantage?

      • pyrflie@lemm.ee
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        10 months ago

        Please read the comment again. You missed the point.

        I was referencing that I was only able the set up the opportunity attack SA twice in one run. SA is normally only 6d6 per turn but this brings it up to 12d6 for the round via a proc on an enemy’s turn.

        Ring bonuses are 2-8 damage per attack, in a game that allows several builds to make 12+ attacks per round. The rings alone have dealt a round’s worth of SA at 5 attacks.

        SA in 5e is pretty bad. It WAS really good in former editions when it was added to every attack in the form of Precision damage.