FYI, it’s a really good server 1 to 60. You can set your own XP rate from 1 to 4.5, and I’ve seen no real bugs.
At 60 you automatically get boosted to 80 (including your profs) and you get level 80 beginner gear. From there you quest from 80 to 85 and do all the endgame stuff.
FYI though, while the BC and Wrath zones do exist, I do not know if they’ve been fully scripted and are functional or not.
I’ve flown around in some of the BC zones for herbing in mining purposes, and everything seemed copacetic, but like I said before, I believe most people take the free boost at 60 because they’re there to experience the cataclysm content, so I don’t know what state those zones are in for questing.
(I am not affiliated with the server in anyway whatsoever, just currently playing on it, and wanted to create a post in this community for content for others to read).
It is mostly, though it does have some quality of life features that are definitely not ActiBlizzlike, which I did personally like a lot.
The only weird (not necessarily bad) thing is that when you get to level 60 you’re automatically boosted to level 80, including your profs, and you get the level 80 starter gear. Then you’re back to questing/BGs/dungeons from 80 to 85. I had wanted to quest from 60 to 80, so I lament that you can’t, some zones are not implemented at all, like the underwater zone.
The basic expectation is that you’ll be rushing up to 60, get boosted to 80, and then play from 80 to 85. It’s truly a very focused Cataclysm server, but it is done well as far as I can tell so far.
A really good point is that any ticket you open is answered within a minute or two, the GMs are really on top of things there and are helpful.
It actually has a really good population, which kind of surprised me.
Actually it goes higher than 3x based on how many max level characters you already have. It’s an additional bonus multiplier on top of the boost multiplier that you can set yourself, anywhere between 1.0 and (I thought?) 3.5.
Good follow up explainer, cheers.
Personally, I wouldn’t consider something Blizzlike if it has several factors that change the experience, but I guess the definition depends on the individual.
“Personally, I wouldn’t consider something Blizzlike if it has several factors that change the experience”
I would agree with that actually, somewhat.
I’ve seen some people use it as a strict vanilla only experience, and then I’ve seen others like myself use it to signify that it has the standard questing/leveling, dungeons, raids, and BGs.
See if something went so far as to significantly change the questing, levelling, dungeons, raids, BGs, etc, I wouldn’t really consider it WoW any more; it’d be a different game in the WoW engine. I think that’s why some people say that WoW Retail and Classic are completely different games now; they feel so different that they kinda are.
But yeah, depends on interpretation and definitions of course. To me, if only the speed of levelling is different, then it’s still WoW, just not “Blizzlike” any more. Where’s the line there? I don’t know exactly, but the 7x exp/drop/rep rates in one of the private servers I’m playing on feels vastly different to the 1x. So 3x would probably still be non-Blizzlike to me, but the game would be close enough to Vanilla that I’d still call it “World of Warcraft”.
It’s funny though, one of my casual gamer friends will play multiple different games of the same genre (eg. Diablo 2, Path of Exile, Grim Dawn, and Torchlight 2), and say they’re all basically the same. I’m sure people who are more casual probably wouldn’t notice the difference between Whitemane and Blizz Classic.