Hey folks,
The next update to Shattered Pixel Dungeon will make some pretty big changes to the Warrior. His current shielding over time benefit is passive and hard to notice, so I’m changing it to grant him a bunch of shielding up-front, with a cooldown.
I’m toying with some of the balance on this atm, but would also like to add a bit of interactivity to this by having it only trigger when the Warrior is about to be below half health. This gives me room to make the effect stronger, in exchange for the extra requirement on its use.
(Image Description: A short GIF of the Warrior taking damage early in the game. Just before the incoming damage from the rat is dealt, The Warrior gains a burst of 5 sheilding, completely negating the attack. The Warrior then starts to retaliate and defeats the rat.)
What happens if you’re already below half health when you get hit and the shield is off cooldown? Does it still work or do you need to heal back above half health to be able to use it?
If it no longer works when you’re below half health then it would be a big nerf to high challenge characters low on food or Berserkers who play with low health perhaps to take advantage of a ring of tenacity or a weapon of vampirism.
The shield triggers if the Warrior will be at or below half HP when the incoming damage resolves, even if he was below half health already. It triggers on any damage source that can be absorbed by shielding (i.e. anything but hunger).
Oh okay that’s really smart then! Cool!