After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

  • rivalary
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    1 year ago

    A bit after release, it was either the developers or the publisher who called it a mistake to limit their sales to those who could run Crysis. It might have been when they were talking about WARHEAD being more accessible.

    • rDrDr@lemmy.world
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      1 year ago

      But Crysis was also scalable. Anybody could run it on low. You needed to wait a couple years to run it maxed out.