- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
Feel free to hit me up with any questions! Check out [email protected] for more of our recent progress.
Feel free to hit me up with any questions! Check out [email protected] for more of our recent progress.
Same reason Skyblivion is allowed to exist; they’re making all the assets from scratch. Usually, the issue developers have with in-engine remakes has little to do with the modification of the engine, but everything to do with the mod team basically stealing assets from a different game. In truth, there’s no difference between Skywind and your favorite Skyrim overhaul mod besides the scope and scale of what they’re trying to do.
Clarification: Skyblivion is making most of the assets from scratch, but requires users to own Oblivion in order to import some additional assets and the full voicework which is still coming from Oblivion. There’s an installer which checks for both.
Hmm, wonder how that’s going to be okayed. Also, didn’t they have voice actors? I’m sure they’re using original audio for at least some of it.