I understand cosmic-comp is unique. My question is: on current pop os, I don’t need to enable 3d acceleration, so in the upcoming pop os (with cosmic-comp), will it work the same way…?
I want to avoid using 3d acceleration, because whenever I enable it, my system will get hot and fan will spin regardless of workload
3D acceleration is required with cosmic-comp right now. I’m not sure if software rendering will be ready or not for the first release, but it is on the issue board.
but I don’t have to do that for current Pop release… (22.04)
<graphics type="spice"> <listen type="none"/> <image compression="off"/> </graphics> <video> <model type="virtio" heads="1" primary='"yes"> <acceleration accel3d="no"/> <model/> <address type="pci" domain="0x0000" bus="0x00" slot="0x01" function="0x0"/> </video>
Doesn’t matter. New compositor: cosmic-comp. Does not share any code with gnome-shell or mutter.
I understand cosmic-comp is unique. My question is: on current pop os, I don’t need to enable 3d acceleration, so in the upcoming pop os (with cosmic-comp), will it work the same way…?
I want to avoid using 3d acceleration, because whenever I enable it, my system will get hot and fan will spin regardless of workload
3D acceleration is required with cosmic-comp right now. I’m not sure if software rendering will be ready or not for the first release, but it is on the issue board.