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The original was posted on /r/linux_gaming by /u/Indolent_Bard on 2025-01-30 20:06:51+00:00.
Here’s an excerpt from Pierre-Loup Griffais in that Frandroid article, using Firefox’s offline translation feature. "It is fundamentally something that requires constant support. So if developers can’t provide this support because their SteamOS public is limited, it’s something quite natural in fact. It’s not fair that they forgot to tick a box or anything; they want to be able to respond to problems, and so they need to have an infrastructure.”
Opensource software is often provided as is, meaning no support. However, if a company chooses to support Linux, simply flicking a switch is not acceptable. A good example of this is Marvel Rivals, where the game was accidentally banning Linux users, and they not only fixed the issue, but unbanned all those players (OK not EVERYONE it turns out, my bad). Now that’s awesome, but it means they had to spend time, effort, and money on 2% of the population. Edit: MAC has a bigger market share on steam.
As the Valve Engineer said, it’s perfectly natural that a company won’t want to spend any of that on 2% of the population (I know the recent number is 4.5%, but on Steam it’s still a measly 2%.)