If I remember right, the devs of Nickelodeon All Stars Brawl and the devs of the GTA Remasters experienced something similar. They had bug fixes ready to go but had to fight with the rightsholders (Viacom and Rockstar, respectively) to be allowed to publish the patches.
Mw2 (the real one) had a bunch of bug and balancing patches ready but weren’t allowed to push them because corporate wanted people to move on to the next one
If I remember right, the devs of Nickelodeon All Stars Brawl and the devs of the GTA Remasters experienced something similar. They had bug fixes ready to go but had to fight with the rightsholders (Viacom and Rockstar, respectively) to be allowed to publish the patches.
Mw2 (the real one) had a bunch of bug and balancing patches ready but weren’t allowed to push them because corporate wanted people to move on to the next one
According to the at the time community manager