The one advantage I can think of to this approach is that it makes it harder to “snowball”.
Civ VI had a big problem with this were you’d end up so far ahead by 1000 AD that you were all but guaranteed to win the game… but you’d still have to play through multiple ages to get to the end and there would be very little challenge left for the multiple hours it would take to grind through to the end. I think I got bored and just restarted more often than I actually finished games in Civ VI because of this.
If you have multiple soft resets along the way, I could maybe see that giving the devs some ability to reset the “power curve” periodically so that you’re always dealing with some manner of challenge as you move from age to age.
The one advantage I can think of to this approach is that it makes it harder to “snowball”.
Civ VI had a big problem with this were you’d end up so far ahead by 1000 AD that you were all but guaranteed to win the game… but you’d still have to play through multiple ages to get to the end and there would be very little challenge left for the multiple hours it would take to grind through to the end. I think I got bored and just restarted more often than I actually finished games in Civ VI because of this.
If you have multiple soft resets along the way, I could maybe see that giving the devs some ability to reset the “power curve” periodically so that you’re always dealing with some manner of challenge as you move from age to age.