• TheOakTree@beehaw.org
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    1%'ers, which don’t move the gaming market like at all.

    Except for the F2P whales, but obviously that doesn’t carry over here.

    • taanegl@beehaw.org
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      It’s actually proof that whales are not good for the industry. You won’t be finding top tier writers or game designers going to VR all that much, because they want to reach audiences.

      That means it doesn’t matter if you have a whale audience, if said audience is small. Creatives want to reach out, generally speaking. So there isn’t that much incentive creatively speaking to develop for VR.

      • TheOakTree@beehaw.org
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        Oh definitely. Whales are the reason why many F2P models are notably more profitable than one-time purchases, at least for games with large audiences.