With Apple’s latest announcement, there’s likely some big changes on the horizon. But what exactly should developers be doing to prepare for the future?
It’s actually proof that whales are not good for the industry. You won’t be finding top tier writers or game designers going to VR all that much, because they want to reach audiences.
That means it doesn’t matter if you have a whale audience, if said audience is small. Creatives want to reach out, generally speaking. So there isn’t that much incentive creatively speaking to develop for VR.
Except for the F2P whales, but obviously that doesn’t carry over here.
It’s actually proof that whales are not good for the industry. You won’t be finding top tier writers or game designers going to VR all that much, because they want to reach audiences.
That means it doesn’t matter if you have a whale audience, if said audience is small. Creatives want to reach out, generally speaking. So there isn’t that much incentive creatively speaking to develop for VR.
Oh definitely. Whales are the reason why many F2P models are notably more profitable than one-time purchases, at least for games with large audiences.