What does the launcher do with regard to the operation of the game that cannot be done within the actual game itself? Is it due to a technical limitation or simply there for the convenience of the players? Are there alternatives to such methods of starting the execution of games?

  • Azzu@lemm.ee
    link
    fedilink
    arrow-up
    12
    ·
    edit-2
    1 day ago

    If you wanted to adjust mods in-game you’d need to restart the game for changes to take effect

    This completely depends on the game. There’s nothing inherently about mods that requires this.

    • SolOrion@sh.itjust.works
      link
      fedilink
      arrow-up
      1
      arrow-down
      1
      ·
      1 day ago

      The only game I can think of that doesn’t actually require a restart is Mechwarrior 5: Mercenaries. I’m sure there’s more, but that’s what I’ve encountered.

      • Azzu@lemm.ee
        link
        fedilink
        arrow-up
        6
        ·
        edit-2
        1 day ago

        That’s because it’s easier.

        Most games do not even have official modding support, Minecraft included. Most are only moddable because they use some interpreted programming language somewhere in their game, which people found ways to read and inject with their own code.

      • Ephera@lemmy.ml
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 day ago

        Luanti is kind of the obvious example to point to, with it being a community-developed engine for Minecraft-like games. But yeah, what @[email protected] said very much makes the difference. As opposed to Minecraft, Luanti has modding support built-in.