75 tons was ridiculous and honestly we never should have released such a bulky monstrosity in the first place. The new Deliverator Slim is now a mere 73 tons!

Turns out the amount of water produced from melting ice is 20, and the amount of water needed for fuel and oxidizer is 10 each. So instead of cycling between fuel and oxidizer with a water override, we can just cycle to run one of each recipe. No storage tanks necessary!

R&D was also informed about a width issue with previous designs. With the removal of the water storage tank we were able to dramatically improve aerodynamics. For very brief periods of time while flying towards a planet, this sucker can hit 50km/s!

Blueprint

  • einkorn@feddit.org
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    14 days ago

    we were able to dramatically improve aerodynamics.

    Mate, we are talking voiddynamics in space!

    • Ms. ArmoredThirteen@lemmy.zipOP
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      13 days ago

      All our internal R&D docs refer to it as aerodynamics. I will have to issue an internal review to determine if they’re aware we’re building a space ship not a plane, it could explain the pushback we got when requesting the removal of wings in an early design

      • einkorn@feddit.org
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        13 days ago

        I’m willing to settle for hydrodynamic because as a former Eve Player I know that space is actually a liquid under the hood.

    • Tlaloc_Temporal
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      13 days ago

      Width does affect how many asteroids you need to clear, so I suppose it is astrodynamic.

    • Ms. ArmoredThirteen@lemmy.zipOP
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      13 days ago

      You can actually differentiate a real Deliverator from a knock off by inspecting the Blinky Lights and their Blinky Logic

    • Ms. ArmoredThirteen@lemmy.zipOP
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      13 days ago

      We’re planning to run a new year’s special! Buy 3 at full price get 2 more at 12% off the first one and 9% off the second one but if you get 6 at full price then the discounts on the first set of discounted ones goes up by fifty percent!

  • AwesomeLowlander@sh.itjust.works
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    14 days ago

    You could remove one more tile by taking out the light next to the turret. That’d bring it down to a slimmer 72 :D

    Edit: Just saw from your other post that the lights are integral to the ship operation. Ignore me.

    • Ms. ArmoredThirteen@lemmy.zipOP
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      13 days ago

      It doesn’t move very fast and is a bit inconsistent. So I guess that depends on if spending more time up front to build a faster ship outweighs being able to launch something like this earlier

  • sexy_peach@feddit.org
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    14 days ago

    amazing. Way cooler than anything I have ever built. I actually only built one ship and then copy pasted it ^^

    • Ms. ArmoredThirteen@lemmy.zipOP
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      13 days ago

      The idea of this design is to make a little fleet of them so we really want to nail the design before copy/pasting. I think we’re just about there

  • Olgratin_Magmatoe@lemmy.world
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    11 days ago

    I wonder if you could slim it down further by getting rid of the turret, and storing replacement parts in cargo.

    Ablative ships! Woo! I hope you’re ok with a one way trip.

    • Ms. ArmoredThirteen@lemmy.zipOP
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      13 days ago

      Well the 12 parsec shortcut is common knowledge at this point. That’s about 3.7e+14km, say 40km/s average speed because acceleration doesn’t seem to be a thing in Factorio for 9.27e+12 seconds, or a little over 293,000 Earth years. As long as the flight path doesn’t include having to shoot at asteroids I suppose because this model can’t self sustain ammo, or maybe it needs a fleet of ammo ships sent to keep it supplied…

  • Olgratin_Magmatoe@lemmy.world
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    11 days ago

    Is the accumulator truly necessary? Also, maybe it’s worth manufacturing the fuel on the ground and shipping it up, so the chunk collector isn’t needed. Might also free up some of the logic components.

    You don’t need seats, an c02 scrubber, or any of that fancy stuff.

    • Ms. ArmoredThirteen@lemmy.zipOP
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      11 days ago

      Without the accumulator then sometimes the dips in power can slow the system just enough to cause fuckery with fuel production. That said it would probably be better to just have two solar panels than a solar and an accumulator because as I found out just recently, one solar panel is not enough to go to/from Fulgora reliably. Also the front-facing solar panel sometimes gets hit so uh, repair packs and maybe a spare couple solar panels in storage is advised

      • Olgratin_Magmatoe@lemmy.world
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        11 days ago

        Nevermind, you can’t barrel space fuel, which is disappointing.

        What about the fuel thing?

        Obviously it’s a little cheesy, since you can’t make both fuel types without some degree of space access.

        But in theory you can make the majority of the products for it on the ground, shove it in barrels, then send it up. And then the chemical plant gets replaced by an assembly machine swapping between the fuel types.

        You could put more efficiency modules, which would help with energy problems. Couple that with no need for the chunk collector and reduced need for logic components, and you’d probably be fine with 1 solar panel.

        • Ms. ArmoredThirteen@lemmy.zipOP
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          11 days ago

          The crusher kicking on is most of the power grid issues. I suppose replacing the collector and crusher with more storage and launching ice/iron/carbon up could work depending on how much is needed per trip