Massive STALKER fan, and I like STALKER 2—my playtime proves it—but I also hate it. When Fallout 4 released, I had a similar experience: piling in hours and coming away with a negative perspective. Anyway, STALKER 2 is no different.
I will bullet point the issues:
- Unkillable Monolithian snipers in watchtowers. (Believe me, I’ve tried.)
- Ridiculously punishing anomaly. I call it “flashbag”—don’t know the canon name and don’t care. It’ll be modded out as soon as someone (maybe me) gets to it.
- Mutant health is ridiculously high.
- No binoculars and a general lack of tools to technically plan operations. (Likely a technical limitation.)
- Cheap scripted events in the main quest, like spawning mutants out of nowhere.
- Zero companionship with other stalkers throughout quests. Not asking for Skyrim-style companions, but we’re in the Zone—of course, we’d form groups for some missions. (Probably a technical limitation.)
- No real need for sniper rifles. (Same technical issue as the lack of binoculars.)
- After years of evolution, I’d have expected GSC to lean more into survival elements—more meds, an actual need to sleep, food, and drink. Instead, these are just gimmicks.
- Resource abundance and lack of variation. Endless salami, tinned tuna, vodka, and ammo everywhere.
- Lack of missions from NPCs like wanderers and barkeeps.
- AI is bad, both for humans and mutants.
- Subtitles or English dub replacing dialogue windows is not great for dyslexics like me who enjoy the Slavic voice acting. (Bring some looout! next time.)
- Awful economy, though it has improved somewhat since day one.
- Weapon and armor degradation happens way too fast.
- No NPC side chatter, which makes the world feel less alive.
- NPC longevity is nonexistent apart from bases—and I’ve even lost three friendly bases.
- Dog and rat animations are terrible. Dogs look weird and slinky; rats are stiff and awkward.
- Overall buggy game: main and side quests often require console commands to fix, invisible electric anomalies, infinite spawns, too many bloodsuckers, and mercs randomly spawning on a ladderless watchtower in Army Warehouse.
- Stats have been dumbed down to weak, medium, strong, and bars instead of numbers.
- Missing indicators for PSI tolerance and buffs from food, drinks, and meds.
- Removed minimap (which I’d disable anyway) replaced with a mindless “walk that way” compass, straight out of Oblivion.
- TTK difficulty slider removed in favor of a Fallout-style bullet-sponge slider.
- **fitting a rail to a weapon does not mean all rail attachments will fit.
There’s more, and I’ll keep adding. If anyone else has nagging critiques, I’d love to hear them.
Back to my Fallout 4 point: STALKER isn’t Fallout. It has no business being Fallout, but the newest entry in the STALKER world plays like a mindless looter shooter. Sadly, my monkey brain can’t put it down once I’ve started.
Just to sweeten this negative pit, I’ll add bits I like about this entry:
- Every location—from small towns to single rooms in apartment blocks—is hand-crafted, as if the dev working on them spent hours telling a story through set design. It’s been a while since I played any open-world RPG, but Skyrim and Oblivion don’t even hold a candle to the level of polish in some of these spaces in STALKER.
- I’m probably one of the lucky ones when it comes to performance. The game runs at 100fps most of the time. That’s not to say I don’t get crashes or need to restart for whatever issues plague this game, but overall, performance has been decent.
- The Arch anomalies are stunning and, so far, very interesting to interact with.
- No load screens after loading a save! After years of Anomaly, staring at the bar creeping slowly to the right and thinking, “One day I won’t have to deal with this,” it feels like a luxury.
- Sidbitch is HD and greasier than ever.
- The story is good.
Intill stalker 2s A-alife is fixed I would say yes don’t play the newest entry it would ruin the image of stalker. CoP is the best stalker game to start with.