They had no problems taking everyone’s money. Maybe companies should limit the number of sales when deploying a product tied to services they operate and need to scale.

  • Venator@lemmy.nz
    link
    fedilink
    English
    arrow-up
    3
    ·
    4 days ago

    Dunno what the sales for the new one are like, but the 2020 ms flight sim had a lot more mass appeal than any older flight sims, but maybe a lot of xbox players were put off by the pre download requirements?

    Also when it’s on game pass the barrier to entry is a lot lower, as a lot of people might install it with the intention of only playing it for like 5 minutes to see if they can see thier house or something, which they probably wouldn’t pay full price on steam to do 😅

    • Venator@lemmy.nz
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      edit-2
      4 days ago

      But yeah it definitely sounds like thier test for 200k players probably had bigger instances provisioned than what they ended up using in the production release 😅

      You’d think they’d be able to do some sort of auto scaling when demand goes up though… 😅