nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 15 hours agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square17fedilinkarrow-up128arrow-down12cross-posted to: pcgaming[email protected]
arrow-up126arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 15 hours agomessage-square17fedilinkcross-posted to: pcgaming[email protected]
minus-squareKichaelinkfedilinkEnglisharrow-up4·edit-252 minutes agoAs if development teams choose their projects in publisher owned studios.
As if development teams choose their projects in publisher owned studios.