- cross-posted to:
- [email protected]
- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
This is a post to brainstorm some ideas about the game and what it could have been. I’ll start by listing some old features that I really liked:
- As I mentioned in my previous post, isometric screenshots. They just look good.
- The old smelting system. It was only in indev version 0.31. You would smelt iron by using flint and steel to ignite a fire in which you would then drop the iron ore onto the fire, producing iron ingots. It was definitely faster and more “atmospheric” than the current way of smelting in my opinioni even though it was simpler.
- The saturation of Alpha and below, it makes the simplest places look nice.
- Indev world types.
What are your opinions and ideas?
The new system certainly discourages strip mining, which is bad because it is one of the best ways to relax and also get rewarded in minecraft.
It just makes the underground more tedious since you have to dig around anyways. If you could get around without having to dig and build constantly, and just play it kind of like a dungeon crawler, it might have opened an alternative way to find resources. but it’s just more walking around an unlit cave, half filled with water, fighting for uiur life to get what looks like diamond from a distqnce but turns out to be somtbing else once you get there. If there was another level below all the holes that was just blocks and ore, that might let both things exist at the same time.
I’d like more of a mix. So you get your massive cave systems, but not like literally everywhere (it seems)