nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 3 months agoSkyrim Lead Designer admits Bethesda shifting to Unreal would lose 'tech debt', but that 'is not the point'www.videogamer.comexternal-linkmessage-square68fedilinkarrow-up1200arrow-down13cross-posted to: [email protected][email protected]
arrow-up1197arrow-down1external-linkSkyrim Lead Designer admits Bethesda shifting to Unreal would lose 'tech debt', but that 'is not the point'www.videogamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 3 months agomessage-square68fedilinkcross-posted to: [email protected][email protected]
minus-squareKelly@lemmy.worldlinkfedilinkEnglisharrow-up4arrow-down2·2 months agoUnreal Engine was released in 1998, Creation Engine is derived from Gamebryo which was released in 1997. They’reTheSamePicture.jpg
minus-squarekaffiene@lemmy.worldlinkfedilinkEnglisharrow-up4arrow-down2·2 months agoJFC UE5 is not the same tech. It has had major changes over the years. Gambryo is in no way a modern engine. I have used both of these technologies. Have you?
Unreal Engine was released in 1998, Creation Engine is derived from Gamebryo which was released in 1997.
They’reTheSamePicture.jpg
JFC UE5 is not the same tech. It has had major changes over the years. Gambryo is in no way a modern engine. I have used both of these technologies. Have you?