nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 3 months agoSkyrim Lead Designer admits Bethesda shifting to Unreal would lose 'tech debt', but that 'is not the point'www.videogamer.comexternal-linkmessage-square68fedilinkarrow-up1200arrow-down13cross-posted to: [email protected][email protected]
arrow-up1197arrow-down1external-linkSkyrim Lead Designer admits Bethesda shifting to Unreal would lose 'tech debt', but that 'is not the point'www.videogamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 3 months agomessage-square68fedilinkcross-posted to: [email protected][email protected]
minus-squaretiredofsametab@fedia.iolinkfedilinkarrow-up8·3 months agoI wonder how much ship-of-theseus work can be done. I doubt they made things terribly modular but hopefully certain functions and groups of them are replaceable for some improvement. But, yeah, not ideal at all.
I wonder how much ship-of-theseus work can be done. I doubt they made things terribly modular but hopefully certain functions and groups of them are replaceable for some improvement. But, yeah, not ideal at all.