It’s weird that emulators support such elaborate shaders and filters to recreate as closely as possible the way games were intended to look, while simultaneously producing perfect clarity of sound across all frequencies that could never have been produced by any contemporary television.
#retrogaming #emulation
@[email protected] yeah, at least some basic filtering to take the harshness out would be great imho
@[email protected] I was sending my SNES/Genesis/C128 audio to a proper stereo back in the 80s. I couldn’t stand the sound of crappy TV speakers back then, so I wouldn’t want to emulate them now.
@[email protected] IMO, the distinction is probably that the artwork was made to look good on a CRT with colors being manifested into existence by some side effects of the beam and its analog nature. It’s not really because “shittier is better”, just that the sprites objectively look worse without it.
Meanwhile, sound being poor because the TV speakers were garbage is a different proposition, I’d think. As long as the sound chips are properly recreated, sound isn’t made worse in the process.
@[email protected] Yeah, this is fair. It’s not a ‘designer’s intent’ thing in audio’s case… but it would still be more faithful to most people’s experience.