• renzev@lemmy.world
    link
    fedilink
    English
    arrow-up
    21
    ·
    2 months ago

    Releasing into a saturated market

    zero unique features compared to competition

    not free to play like the competition

    Boring, generic-looking characters

    zero marketing/promotion before release

    No linux support

    I mean is it really a mystery why it was dead on arrival?

    • bbuez@lemmy.world
      link
      fedilink
      English
      arrow-up
      18
      arrow-down
      1
      ·
      2 months ago

      No linux support

      Well, you got 4% max that care about that, the rest though.

      And 400mil and no marketing is surprising as usually it seems to go the other way, at least they delivered something… god the bar for AAA is low, but not wasting money on poorly targeted ads and otherwise hyping is new

      • Teils13@lemmy.eco.br
        link
        fedilink
        English
        arrow-up
        5
        arrow-down
        2
        ·
        edit-2
        2 months ago

        if they had announced Linux support on release, at least some of that 4% would have enthusiastically hyped it up before and now, and would have played it. Average Linux users are more enthusiastic fans than the average non Linux user for anything that includes Linux, and that niche could have been a good initial support. But it wasnt so.

        • bbuez@lemmy.world
          link
          fedilink
          English
          arrow-up
          8
          ·
          2 months ago

          Statistically speaking, if the other 96% of normal people who play games of that genre couldn’t be asked to play it, what percent of the 4% would be any more interested?

          And as a pretty long term linux user, any good game I care to play so far has had no need to market to my small demographic. Not using shitty practices rampant through AAA basically guarantees it just works under wine, it’s incredible really.

          Also as someone slowly building a game, that won’t be a demographic I’ll explicitly market to. Linux support is necessary as it’s what I use, but also as a result of using open source software. Godot is the engine I picked as it was the most prominent FOSS option at the time, and turned out to be a damn good pick.

          My point is, normal people don’t care about Linux, they just want something that entertains them. AAA continues to get more greedy and cut their deliveries, people who like games will feel more burned and start looking around.

          If this can be a guiding light to Linux or whatever, then that’s great. But the people who care about that sort of thing have to make sure there actually are other things to look to, by the time Linux desktop user share reaches 5% (maybe).