nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months ago[Second Wind] Game Devs Lying to You is A Good Thing, Actually | Design Delvewww.youtube.comexternal-linkmessage-square53linkfedilinkarrow-up156arrow-down115
arrow-up141arrow-down1external-link[Second Wind] Game Devs Lying to You is A Good Thing, Actually | Design Delvewww.youtube.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agomessage-square53linkfedilink
minus-squareKlear@sh.itjust.workslinkfedilinkEnglisharrow-up2·9 months ago I can’t think of one that actually makes failure impossible. Cookie Clicker. If it qualifies as a game.
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down1·9 months agoBut the way that you can’t lose has nothing to do with adaptive difficulty, IIRC.
minus-squareKlear@sh.itjust.workslinkfedilinkEnglisharrow-up2·9 months agoSure. Just thinking about games with no loss condition at all. It’s kinda rare.
Cookie Clicker. If it qualifies as a game.
But the way that you can’t lose has nothing to do with adaptive difficulty, IIRC.
Sure. Just thinking about games with no loss condition at all. It’s kinda rare.