In today’s Baldur’s Gate 3 guide we take a look at how the controller works on the PC. The good news is that it’s freakin’ amazing. Here’s my guide on how to…

  • some_guy@kbin.social
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    1 year ago

    Step 1: plug in controller

    Step 2: launch game

    Step 3: change game input setting to “controller”

    Did we need a fucking video for this? Honestly?

    • Knoedel@lemmy.world
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      1 year ago

      No need for step 3. Just press a button on your controller and the game detects it. I’m playing with a controller and it’s amazing so far.

        • Hairyblue@kbin.socialOP
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          1 year ago

          I know it works with the PS5 controller and I would think it works with the PS4 controller.

          You have to go into the global setting on steam and turn on the PlayStation controller toggle. This let the PS4 control big picture mode.

          Then I had to turn OFF the steam input on steam at the manage Baldur’s Gate 3 properties controller. And I got the correct icons in the game.

            • Hairyblue@kbin.socialOP
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              1 year ago

              I had to turn this option OFF for the game Solasta too.

              But the game works great with a controller. Have fun!

  • circuitfarmer@lemmy.sdf.org
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    1 year ago

    I’ve got about ten hours in on a controller (DualSense) on Steam. One thing: you’ll always get Xbox controller icons if Steam Input is enabled. If you disable that in game properties, you’ll get PlayStation icons for PlayStation controllers.

    But there are a few things that really don’t work well for controllers atm:

    • Please, please can we not have radial menus? If we must have them, don’t require the stick to be held in the direction – let the last position of the stick dictate the selection without the need to hold. As it stands, it’ll start moving the cursor in the next menu because you have to keep the stick held while making the selection. It’s annoying constantly seeing my map blip a little in the direction that the radial selection was made. Much better would be to just have some kind of square menus usable with the d-pad (like literally every other game menu).

    • “Examine” for items is straight up broken in the controller interface. If the item is small, it shows up behind its descriptive text and everything is not centered with a ton of wasted space. The item can be rotated but not zoomed, because right stick vertical is for scrolling the descriptive text.

    • There is no adjustment of analog sensitivity at all. Like, really? Yes, you can do it with Steam Input, but a) my controller kept disconnecting with it enabled, and b) then can’t have PS icons per first bullet point.

    I had hoped that the Steam Controller might come to the rescue by allowing mouse on right pad with the controller interface. But, as far as I can tell, this is impossible because the game does not support split input. Steam Controller can be KBM with mouse on right pad, but the game will not show the controller interface (and text is smaller without it).

    Overall just wish it was a bit more customizable. I hope a couple of these things improve at least after the PS5 release (e.g. the bugged examine screen).

    • mvmnts@lemmy.world
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      1 year ago

      This probably isn’t what you want to hear but you can make a really really great split setup using SteamInput. The only reason I haven’t used it for the final game is because I play a lot on desktop, not just Deck and I don’t have a steam controller. But on Deck with its trackpads I can access most of the UI and still have the trackpads for selecting items and combat. I guess the only big thing you can’t do is move the party with the left stick, but they didn’t bother me too much. I think I might prefer it to either purely kb/m or controller setups.

    • Hairyblue@kbin.socialOP
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      1 year ago

      I’ve got about ten hours in on a controller (DualSense) on Steam. One thing: you’ll always get Xbox controller icons if Steam Input is enabled. If you disable that in game properties, you’ll get PlayStation icons for PlayStation controllers.

      I had to do this too for the correct icons to show up for the PS in the game.

      I have an Xbox controller and I own a PS5 with a few controllers. I’ve tried both and like both. I do like the touch pad curser to help click and start the game from the lauch pad. (I hate lauch pads. They don’t work well with Big Picture Mode and 4K TVs.)

      • circuitfarmer@lemmy.sdf.org
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        1 year ago

        Fwiw, you can skip the launcher by adding –skip-launcher to the game launch options in its properties on Steam. This does force DX11 mode without some other adjustment though (just in case you’re running Vulkan mode).

        • Hairyblue@kbin.socialOP
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          1 year ago

          I prefer Vulkan. The Launcher is not a big deal. i just don’t think it’s needed.
          Loving the game and Larian.

          • circuitfarmer@lemmy.sdf.org
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            1 year ago

            You can also skip the launcher and use Vulkan, it’s just a different launch option (don’t recall exactly at the moment but should be easy enough to find; it’s also different for Linux and Windows). Basically you have to get it to launch bg3.exe instead of bg3_dx11.exe.

  • Makr Alland@lemmy.world
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    1 year ago

    I love playing from my couch with a controller! I work in front of my computer all day and afterwards I really don’t want to spend more time there.

    The only problem I’ve found (besides minor bugs) is that after you go up a few levels the action wheels are a complete unorganized mess. I hope Larian adds some way of auto-arranging them into actions, bonus actions, spells, etc. like the hotbar does.

    • Hairyblue@kbin.socialOP
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      1 year ago

      There is a way to customize each wheel. Look to the right when the wheels are up and there is a button that lets you do that.

      • Makr Alland@lemmy.world
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        1 year ago

        Yes, you can manually assign each wheel slot, but when you have a few dozen spells and actions it’s really long and boring. I’d like it more if it behaved like the hotbar, with things sorted automatically and space for personal favorites.

        • Hairyblue@kbin.socialOP
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          1 year ago

          I can get behind an auto sort for Spells, Actions, Bonus Actions, and items.
          I think Larian reads and listens to feedback on their forums.

  • chandz05@lemmy.world
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    1 year ago

    I need to test it out on my steamdeck. just been playing on desktop so far. DOS2 had lovely controller support

    • dom
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      1 year ago

      It doesn’t look great, but it runs super well and it plays really well. I recommend it

  • Littleborat@feddit.de
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    1 year ago

    Has anyone tried the steam controller, steam link to tv combo?

    It has been a while that I used this at all but this could be a good game for it.

    Even if it’s a bit slower here and there due to steam link this could be a game where it does not hurt.

    • circuitfarmer@lemmy.sdf.org
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      1 year ago

      I tried only the Steam Controller, and… it’s a damn shame BG3 does not support split input. I’d like to have the controller interface (which also has larger text for couch playing) but a mouse cursor on right pad. This is currently impossible, so you can either have

      • Controller interface but right pad emulates right stick, or

      • Keyboard interface and right pad is mouse

      • Littleborat@feddit.de
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        1 year ago

        I did a quick test with joystick on the right track pad. Reduced friction and trackball mode so you can push and let it turn until you stop it again. It’s playable but it’s full controller mode.

        Action and reaction is not so crucial here which is why it’s okay for me.

        Can you maybe fully disable controller mode and put only mouse and keyboard shortcuts onto the steam controller?

        • JFowler369@lemmy.world
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          1 year ago

          I played early access that way with the Stream Controller/Deck before the real controller support was added. It works pretty well but takes a lot of setup to get feeling right. The controller support works right away but has limitations mainly with selection and menus.

          Personally I’ve switched to controller UI as it is easier to keep track of what buttons do when they are shown on the screen. Pressing X when it says X is easier than pressing X when it says left shift. Split input would be best of both worlds but for now either way works depending on what it more important for you.