- Show the timer for all the succeeding stacked pixels. Currently, you can only see the timer for the first pixel. I propose that the timer should be shown for all of the pixels in the stack, and not only the first.
- A neat feature that r/place had was that you could click on a pixel and see the username of the account that placed it. I propose the same feature.
- Consider creating a permanent canvas. It could be neat to see how a large, permanent canvas evolves over a long period of time.
If any of these suggestions require the modification of underlying code, and are not simple config changes, then I will suggest them upstream – please let me know.
Yeah, I’m starting to agree. I’ve found that it gets to a point where you essentially just cant keep up with the griefers if you are drawing over virgin pixels. I second the idea of making it the same cooldown for placing pixels for everybody. I don’t think theres a way to structure it to always favor defenders. There will always be an edge case where the attackers will have the upperhand.
I’m also starting to think that being able to have multiple pixels queued can also put a defender at a disadvantage. When your actively placing pixels, you are always at 1 pixel with a cooldown, but someone could come along with 6 stored pixels, and just dump them consequtively in a spot giving them a permanent space advantage that you will never be able to recoup if the attackers keep at it.
coming from experience, your second point isnt really a big deal. you will almost always be a few pixels behind on a persistent grief, the extra 5 to start doesnt really change much