• Kecessa@sh.itjust.works
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      4 months ago

      I’m using the example that you provided, the exact same calculation applies to any game sold on Steam because it’s %! “How is 5$ enough?” I don’t know, you tell me, you’re the one who brought up the 10$ game in the first place, how do YOU expect the devs to make a living if they only got 5$ from the 10$ you paid? Because that’s the reality they have to deal with!

      https://old.reddit.com/r/gamedev/comments/hteic2/how_much_money_do_you_actually_get_from_selling_a/

      70$ game? Same thing, about 30 to 35$ is taken by Valve and the publisher, that’s overhead you’re paying for and it’s the part of the revenue that leads to the most profit for the people who get it, the rest of the revenues goes to the people who actually have spendings to cover and their P/E ratio is the worst of the three parties involved.

      Heck, Vampire Survivors has always sold for less than 10$, the 50% left for the dev was enough for him to make a living off it and cover his development cost, so I guess it’s actually possible for some indie games, right?

      Man, either you’re an idiot or you’re just trolling.