• denshirenji@lemmy.world
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    6 months ago

    I very much agree with what you are saying. If the engine changes we will lose mods, or at the very least there will be significantly fewer. I don’t make a habit of playing many games from 2012… except for Skyrim. I also dont play many games from 2001, except for Morrowind. I will spend hours or even days setting up a modding environment. Please let me have that for future Bethesda titles.

    Also people calling us folks that like user-made mods shills, when they are trying to force a shift to the very much corporate owned Unreal Engine is funny.

    • DebatableRaccoon
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      6 months ago

      You very much missed the point of my comment. After the “professional” response the public got when leaving very justified negative feedback on Starfield, I now don’t trust any comment supporting Gamebryo to not be a Bethesda employee. Nor was I advocating for shifting to Unreal, it was the next person who brought up a different engine which I said I’d prefer since it’s reliable. I don’t really care what engine the next Fallout is made with, for example, so long as it isn’t made in Gamebryo by a bunch of hacks.

      • denshirenji@lemmy.world
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        6 months ago

        You seem alright and I agree that gamebryo is typically crash heavy. I really didn’t mean it as an attack on you personally and apologize for conflating your opinion with someone else’s.

        I do feel very strongly that whatever engine they use should support user generated mods, but let’s be real, I probably won’t have the time to spend on it anyway.