As I’ve gotten older as a player, I have found myself dropping some eras of gaming that I used to be nostalgic for. One of them is the 8-bit era, the NES days. I have played some of the best that system had to offer and I will never say that system didn’t have any good games.

I’ve just fallen out of fashion with it because maybe it’s in part that nearly all of the video game-based content I watch and find, tend to orbit a little around 8-bit too much. Most of the time it’s because content creators were born in that era and no arguments can be made.

But I’ve grown exhausted from the oversaturation and sometimes over-glorified favoritism of 8-bit that I just have difficulty revisiting again. I’ve forgotten to mention how many indie games lean hard on the 8-bit aesthetic.

Another era of gaming that I am also finding myself falling out of favor for is 16 bit. This applies to consoles more than anything that was made in 16 bit. Having a hard time revisiting that era for some of the same reasons.

I’m more of a 6th Gen/Arcade player type.

  • Case@lemmynsfw.com
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    7 months ago

    Honestly, I pay for top of line parts. I realize I’m limitiing myself on good games, but…

    I paid for this shit, I try to keep top of the line because it is still my hobby (though, my time doesn’t allow anymore) and I want to push my hardware.

    Low bit games, however good, don’t get a chance because… god damn, I expect better. I’m a 80s baby, and 90s kid. Nickelodeon early nick toons are my jam.

    I paid for it, let me experience it.

    I want to PUSH my hardware, and fine tune for play-ability, as expenses allow.

    That being said, I love MMOs and realize how hard they can be to “upgrade” for all users… but damn, I don’t have the time or energy anymore. I wish I could raid EQ bosses like I was 13 on summer break, but I fucking can’t.

    At the end of the day, I hope creative minds create new paradigms in gaming with limited resources. At this point, it is the only way we will grow. AAA studios make rehashes of former successes, which fail, and no one wants them. Gameplay has died, its been several years, and as an “old-head” (Quest for Glory 1 was my first PC game, with parser prompts) and I miss games. Even those are simple by today’s standard - but they still stand up in a shorter format.