JPDev@programming.dev to Programmer Humor@programming.dev · 1 year agoAny Volunteersprogramming.devimagemessage-square154linkfedilinkarrow-up11.39Karrow-down17
arrow-up11.38Karrow-down1imageAny Volunteersprogramming.devJPDev@programming.dev to Programmer Humor@programming.dev · 1 year agomessage-square154linkfedilink
minus-squareoce 🐆@jlai.lulinkfedilinkarrow-up74·1 year agoI’m glad that there’s no micro transactions nor loot boxes.
minus-squarebitwolf@lemmy.onelinkfedilinkarrow-up81·1 year agoThat’s in game.load_dlc() we opted not to include that until our game is already beloved on steam.
minus-squareCancerMancer@sh.itjust.workslinkfedilinkarrow-up20·1 year agoMake sure to add mandatory EGS accounts later.
minus-squarepivot_root@lemmy.worldlinkfedilinkarrow-up21arrow-down1·1 year agoEGS? Oh, no. We don’t do that here. We’re more along the lines of:
minus-squareAeonFelis@lemmy.worldlinkfedilinkEnglisharrow-up5·1 year agoif date.today() - RELEASE_DATE > timedelta(days=90): try: game.prompt_user_to_connect_3rd_party_account() except PlayerRefusal: sys.exit(0)
minus-squarepivot_root@lemmy.worldlinkfedilinkarrow-up14·1 year agoThat part comes when they find a publisher.
I’m glad that there’s no micro transactions nor loot boxes.
That’s in
game.load_dlc()
we opted not to include that until our game is already beloved on steam.Make sure to add mandatory EGS accounts later.
EGS? Oh, no. We don’t do that here. We’re more along the lines of:
if date.today() - RELEASE_DATE > timedelta(days=90): try: game.prompt_user_to_connect_3rd_party_account() except PlayerRefusal: sys.exit(0)
That part comes when they find a publisher.