• 30p87@feddit.de
    link
    fedilink
    arrow-up
    2
    ·
    2 months ago

    True that, but I imagine such sudden flicking to seemingly random positions to be much more obvious than if the hacker had 10 seconds to see the player, tactically preaiming a corner pretending to hold an angle to then be lucky and hit a shot. Would be harder on games with smaller maps, CS like, as holding angles would be much more common than in open worlds - eg. Tarkov.

    • huginn@feddit.it
      link
      fedilink
      arrow-up
      2
      arrow-down
      1
      ·
      2 months ago

      My point was that you’re multiplying server costs several times to do that complex rendering and still not solving the problem.