simple@lemm.ee to Games@lemmy.worldEnglish · 8 months ago70 percent of devs unsure of live-service games sustainabilitywww.gamedeveloper.comexternal-linkmessage-square15fedilinkarrow-up1137arrow-down14 cross-posted to: [email protected]pcgaming
arrow-up1133arrow-down1external-link70 percent of devs unsure of live-service games sustainabilitywww.gamedeveloper.comsimple@lemm.ee to Games@lemmy.worldEnglish · 8 months agomessage-square15fedilink cross-posted to: [email protected]pcgaming
minus-squareryathal@sh.itjust.workslinkfedilinkEnglisharrow-up29·8 months agoEveryone wants WoW levels of income without WoW levels of effort. I also don’t think companies realized how competitive live services are, very few people will buy in to more than one live service at a time.
minus-squareVaultBoyNewVegas@lemmy.worldlinkfedilinkEnglisharrow-up16·8 months agoIt took WoW near a decade to make as much as it does though. MMO’s aren’t exactly profitable in the early years.
Everyone wants WoW levels of income without WoW levels of effort.
I also don’t think companies realized how competitive live services are, very few people will buy in to more than one live service at a time.
It took WoW near a decade to make as much as it does though. MMO’s aren’t exactly profitable in the early years.