nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months ago'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comexternal-linkmessage-square35fedilinkarrow-up1234arrow-down12cross-posted to: pcgaming
arrow-up1232arrow-down1external-link'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agomessage-square35fedilinkcross-posted to: pcgaming
minus-squareGBU_28@lemm.eelinkfedilinkEnglisharrow-up5·8 months agoI personally experience them differently. Crunch is a sprint, burnout is a marathon. You can sprint a sprint… Once or twice in a while. You can’t run a marathon of sprints
I personally experience them differently.
Crunch is a sprint, burnout is a marathon.
You can sprint a sprint… Once or twice in a while.
You can’t run a marathon of sprints