- cross-posted to:
- [email protected]
- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
Perplexing, but nice to see!
It’s a really great and faithful remake - but I feel like I heard so little about it that I’m so confused to see new endings and player characters come out for it now months later.
Hoping it has some second wind with the general gaming crowd. Seems like it got overshadowed by RE4 and the latest Zelda game and never hit it off with that kind of TikTok, game of the month crowd
https://en.m.wikipedia.org/wiki/Nightdive_Studios
The studio seems pretty cool. Seems outwardly like they care more about accessibility and quality than short-term profits.
I’ve heard that it’s still by and large like the original game in many areas, so I could see it not hitting with that crowd. But among the old geezers like myself who never stopped playing the old stuff, it’s got nothing but praise. Personally haven’t played it (or even the original game for that matter; only ever had SS2) but both look amazing, and I want to play it.
I have a lot of other remake games and engine ports from Night Dive and almost all of them are absolutely phenomenal.
Yeah I was super-positively surprised by how faithful it was, loved replaying it.
And sure the ending fight was weird, but also, the “proper” ending fight was the room before that. So it felt complete in that regard, the last bit was just finishing off the game. Like in Crysis Warhead when you get the final gun, at that point it’s already won, just about finishing it off.
Curious to see what they’re changing.
How about fixing cloud saves between PC and Steam Deck?
How about fixing the achievements too.
That’s probably on Steam, not Nightdive? After all it’s just uploading some files and downloading them again, something the steam client is supposed to do for you.
Nope, it’s a bug with how Nightdive coded the save path. Since they made a native Linux version of the game, Steam is using that as opposed to doing Proton compatibility. So that means the save paths in the Linux version and the Windows version aren’t the same, hence not syncing properly.
https://steamcommunity.com/app/482400/discussions/0/3833172326398336232/
Cloud saves work fine between Linux PCs, but the devs seem to have misconfigured the save path for Steam cloud saves integration on Windows. That’s why it doesn’t work. That’s on the devs, not the Steam client. Apparently they were working on a fix since about half a year ago, maybe they finally released that fix now?
I think there’s mention of it in the release notes for 1.2?
Will it still be walking in circles lost and backtracking?
Probably. They didn’t want to change too much from the original.