So obviously, it is a modification of the default sample one. I eventually want it to be able to generate an entire deck of unique cards for Caravan, and I don’t know yet how to get it to add jokers (which would need to remove the suit information)

I have been having trouble finding out where to look up this information.

  • allo@lemmy.world
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    8 months ago

    lovely first generator.

    here’s how i would do it: https://perchance.org/itwge1c592

    im going to delete that page in a day or two btw. i think it does what you want and is a next step in what you are learning as a second list with gears and moving parts in it

    • dlcnate1@lemmy.worldOP
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      8 months ago

      Thank you, I have tweaked the original, but I made the joker chance 1/27 and gave it option of with and without a trademark.

      I guess the next step now is to figure out how to make it output multiple cards at once, and then how to have those outputs be unique. As the rules of caravan allow you to have multiple kings of spades, so long as they are from different decks.

      • allo@lemmy.world
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        8 months ago

        i edited https://perchance.org/itwge1c592 to show multiple outputs. look in the bottom right box of HTML where, instead of one output there are now four separated by the HTML code for new line.

        and i personally am a total noob but i think @[email protected], if anyone does, would know how to make outputs unique (hence me just tagging them here)

      • VioneT@lemmy.worldM
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        8 months ago

        https://perchance.org/ppjwmof8n5

        Here is my modification of your generator. We can use JavaScript’s Set to create a unique array of items.

        We first create the Set, and then we call the loop list.

        First it checks if the Set’s size is less than the aimed number of outputs. If yes, then it would add another item on the Set and return to loop. Otherwise, if the Set’s Size is the same as the aimed number of outputs, then it would then return the Set to an Array, and use the Perchance .selectAll and .joinItems to format them.

        • dlcnate1@lemmy.worldOP
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          8 months ago

          I appreciate it, but I gotta admit, when I look at the changes allo made I was able to understand them.

          But when I look at the changes you made, I don’t know what is actually happening in the code. I was hoping to get an idea of what’s going on, in the hopes that I can recreate it for future generators without having to ask every time.

          lines 4, 9-10, and 14-15

          And also, will this work in a way to make it so that it generates a random amount as well? between 30-60? I figure line 12 could be changes to a degree.

          • VioneT@lemmy.worldM
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            8 months ago

            So first, on line 4, I was actually testing another solution which involves that select-until-plugin, but was not used in the final solution, so don’t mind that 😅. You can also delete the console.log(cards.size) since that was only used for debugging.

            Here are some explanations to the code: On line 9-10:

            • we create a new list named getCards.
            • Upon calling that list inside a square bracket e.g. [getCards], it would create a new JavaScript Set (which is an object that allows you to store unique items), then set is then referenced with the variable cards.
            • After creating the Set, we then call the selectCards list.

            On 14-15:

            • We create a new list called selectCards.
            • Upon calling that, it would first check if the cards.size (or number of items in the cards Set).
            • If the number is less than the specified num then it would ‘add’ an output on the Set with cards.add(output.evaluateItem).
            • The output is where you get the randomized cards that you have set up. We use .evaluateItem to it so it would only be a ‘text’ i.e. something like You have a 7 of spades from a Gammorah deck. and not You have [jokerornonjoker] from {a} [establishment] deck.
            • After adding to the Set, we then call again the selectCards, this will go through again the check, and if not, it would add again to the Set and go into a loop until the check for the size of the Set and the specified number has been met.
            • If the number is now greater than the specified num, it would then stop from the Loop and output the contents of the Set.
            • The Set is transformed into an Array with Array.from(cards) and using .selectAll and .joinItems('<br>') will neatly format them.

            Here are some references/resources to learn more about the code:

            Feel free to ask follow up questions!

            • dlcnate1@lemmy.worldOP
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              8 months ago

              so looking at it, the getcards list isn’t called for in the list itself, and is pulled up in the html right after the title. and this is what makes it ensure that there is no duplicates?

              i did get it to output between 30-60 which is what i want, i deleted the select-until-plugin nothing happened but when i tried removing console.log(cards.size) like you said, it broke it, so i put it back

              my updated generator with tweaks based on the code you gave me is here https://perchance.org/6903zy9slr

              • VioneT@lemmy.worldM
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                8 months ago

                so looking at it, the getcards list isn’t called for in the list itself, and is pulled up in the html right after the title. and this is what makes it ensure that there is no duplicates?

                Yes, the getCards is your main displaying output there which is why it is placed on the HTML, you can name them what you want if you prefer it having named output on the HTML, just need to rename some on the code. It isn’t the main code that is ensuring that there are no duplicates, the code for it is on the selectCards portion, but selectCards is also the one that displays it.

                but when i tried removing console.log(cards.size) like you said, it broke it, so i put it back

                You might need to also remove the comma after it e.g.

                ... (console.log(cards.size), cards.add(...), ...) : ...
                

                To

                ... (cards.add(...), ...) : ...