nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square29fedilinkarrow-up1145arrow-down16cross-posted to: pcgaming[email protected]
arrow-up1139arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agomessage-square29fedilinkcross-posted to: pcgaming[email protected]
minus-squaredalekcaan@lemm.eelinkfedilinkEnglisharrow-up6arrow-down1·9 months agoIt is a Bethesda game after all. Wouldn’t be complete with a bit of main questline softlocking.
It is a Bethesda game after all. Wouldn’t be complete with a bit of main questline softlocking.