Besides the obvious, like moving, Take Cover, Bon Mot, and Raise Shield, what are your favourite things to do with your third action?

Whether it’s an option that can apply to a wide variety of characters or requires a very specific niche build.

  • GolGolarion@pathfinder.social
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    1 year ago

    The trick is since Assurance ignores penalties, if you know it’ll succeed then it’ll always succeed, even if you’re at full MAP. You can also bump a higher level enemy down into the “success” zone by inflicting debuffs to their fort or reflex DCs. A fantastic combo is Intimidating Strike -> Quickened Strike -> Trip (Assurance) on a fighter, setting up your teammates and an AoO with fair reliability. It’s better to rely on your teammates to inflict greater status debuffs than Frightened 1 though.