I was thinking of running a campaign of Blades in the Dark in New Capenna. It’s a setting from Magic: the Gathering which is a 1920’s style crime city, last city in postapocalyptic wasteland of what was once a typical fantasy world.

There is one problem. New Capenna has fantastic races/species/ancestries, whoever you wanna call it. There are humans, demons, cap people, bird people, rhino people. I know Blades is by default a game in a setting only with humans. Are there any ways to reflect mechnically choice of different species by a player? Any guide hwo to decide which abilities wouldn’t break game balance? Or should I just lift ancestries from one of other Forged in the Dark games, like Band of Blades or Scumm and Villainy, and change names?

  • corcaroli@ttrpg.network
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    1 year ago

    I would go the Scum and Villainy way. If you play a ‘monster’ race, replace your starting ability with a ‘Xeno’ one. Player and GM should work on it together. Quote from the rules:

    If you want to play a xeno with unique abilities, replace your starting ability with the following: “Xeno: You may spend stress (0-2) to perform an inhuman feat only members of your species can do.”