nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 10 months agoFormer PlayStation exec calls exclusivity the ‘Achilles’ heel’ of blockbuster gameswww.videogameschronicle.comexternal-linkmessage-square19fedilinkarrow-up1158arrow-down14cross-posted to: pcgaming
arrow-up1154arrow-down1external-linkFormer PlayStation exec calls exclusivity the ‘Achilles’ heel’ of blockbuster gameswww.videogameschronicle.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 10 months agomessage-square19fedilinkcross-posted to: pcgaming
minus-squareMango@lemmy.worldlinkfedilinkEnglisharrow-up18arrow-down2·10 months agoWhere are all the articles for the obvious shit I’ve said? I may not have a lot of money, but I can point out the obvious just fine.
minus-squarejmcs@discuss.tchncs.delinkfedilinkEnglisharrow-up8arrow-down1·10 months agoThe difference from the past is that game studios are playing chicken with each other regarding development costs and development time, which means games have to sell way more copies to even be close to profitable.
Where are all the articles for the obvious shit I’ve said? I may not have a lot of money, but I can point out the obvious just fine.
The difference from the past is that game studios are playing chicken with each other regarding development costs and development time, which means games have to sell way more copies to even be close to profitable.