As Helldivers 2 players digest the game’s first balance patch, developer Arrowhead has discussed the thinking behind changes to weapons and stratagems, calling on players to give them a chance.
Not “too hard” as much as “needlessly frustrating and less fun”.
Like I’m going to win either way, but winning a game with guns that don’t feel good to use is less fun than also winning but with guns that do feel good to use.
Not “too hard” as much as “needlessly frustrating and less fun”.
Like I’m going to win either way, but winning a game with guns that don’t feel good to use is less fun than also winning but with guns that do feel good to use.
And you define “satisfying” as “that one shot anything and trivialise everything”?
Uh no, I’d define satisfying as “Having a little bit more oomph than an airsoft gun against an NFL linebacker”