I am aiming at 60 FPS, but I am struggling to keep it at any settings.

I have performance UI brought up, and I have noticed this. Presets:

  • Ultra -> ~30FPS average, 90% GPU usage, 40% CPU, 65°C
  • High -> ~45FPS average, 80% GPU usage, 30% CPU, 60°C
  • Medium -> ~50FPS average, 40% GPU usage, 30% CPU, 50°C
  • Low -> ~50FPS average, 20% GPU usage, 20% CPU, 40°C

As you can see, I cannot reach 60 FPS in-game even at the lowest preset.

What can I check/do in this case? The Linux binary is being used.

  • Hydroel@lemmy.world
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    9 months ago

    Isn’t it true specifically on Windows, because the Windows implementation of OpenGL is lacking, but false on Linux?

    • SSUPII@sopuli.xyzOP
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      9 months ago

      Windows integrates only very early versions of OpenGL (just kept from the 9x releases). Any modern release is implemented by the driver of your 3D accellerator/video card.

      OpenGL on Windows has always been kinda of a disaster (NVIDIA’s a little less, but AMD and Intel’s are just abysmal), DirectX support being more developed is night and day.

      Linux is pretty much OpenGL’s home. But a lot of applications just are not optimized well enough to show it. Vulkan being faster is just because the software using it have cleaner codebases for being newer.