• JubilantJaguar@lemmy.world
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    9 months ago

    The fine will have to be pretty hefty to cancel out the risk to Apple of PWAs taking off.

    A free and open app platform sitting above the OS is surely a terrible threat to both Google and Apple.

    • shrugal@lemm.ee
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      9 months ago

      Up to 10% of global revenue, 20% if they keep repeating the same offense, so nothing to sneeze at.

        • shrugal@lemm.ee
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          9 months ago

          Pretty much all sources as far as I understand it. The exact definition is here if you’re interested (Article 5).

          • sugar_in_your_tea@sh.itjust.works
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            9 months ago

            not exceeding 10 % of the aggregate turnover of the undertaking concerned within the meaning of Article 5

            So I’m not sure what “the undertaking concerned” means exactly, but it’s probably the mobile portion of the business (and maybe just app store sales). But I guess that’s yet to be determined.

            • shrugal@lemm.ee
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              9 months ago

              The article even explicitly lists subsidiaries and holdings with >50% of the ownership or voting rights, so I don’t think it’s limited to just one department or devision of a company. But yea, we’ll have to wait and see how this is applied in a real case.

    • ferralcat@monyet.cc
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      9 months ago

      Google and apple both allow pwas right now though, don’t they? I don’t think it’s a threat. It’s just apple trying to say fu to the eu. The eu will slp a billion dollar fine on them. They’ll pay it.

      • voodooattack@lemmy.world
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        9 months ago

        A PWA running in a browser engine that they can’t control can have access to features that they can’t vet and restrict. If PWAs aren’t restricted to 50MB of storage and have near feature-parity with native apps then they’ll eventually lose the ability to enforce their revenue cut on In-App Purchases.

        Not sure how it works on android, but on iOS I’m pretty sure this means that mobile game devs will start shipping games as WebGL/WASM with asset streaming and implement their own payment channels for micro-transactions.

        Apple can’t risk it and I believe they will fight it tooth and nail to the bitter end.