• Gamoc@lemmy.world
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    8 months ago

    The story itself is good, but the end is saved for after the endgame grind. Even worse is that the mission types are poor and very few in number - outside of bosses I thinks there’s five or six types of missions and even the story missions use them. They’re repetitive by the time you reach the “end” of the story and the endgame expects you to just redo them over and over endlessly, it’s the most repetitive design I’ve ever seen. And even further than that, despite there being five or six mission types, when you’re actually in a mission only one or two really feel distinct from the others, and mostly for reasons that are frustrating rather than fun or interesting. And the loot is abysmal too. I’ll be shocked if there’s any significant playerbase a week after season one releases.

    Basically they tried balancing every piece of live service bullshit they could find on top a solid foundation of strong combat/traversal and a good story minus an ending, but the weight of all that bullshit crushes the positives. It’s better than Avengers was at launch, I suppose, but at least that story ended and didn’t reuse an earlier boss fight for the final boss before the endgame. Yep, it’s that lazy.