• HarkMahlberg@kbin.social
    link
    fedilink
    arrow-up
    12
    arrow-down
    3
    ·
    edit-2
    10 months ago

    For what it’s worth, I have a machine with less than the recommended specs, and as long as you don’t mind spending a little time downgrading settings to Medium/Low, I have a fairly playable framerate, usually between 30 and 50. I’ve only built a couple cities up to 25,000 population, but it’s still been fun.

    You won’t be disappointed by the road tools, they are everything they promised and more. In 15 minutes I can make interchanges that look like I pulled them out of a mod pack. It’s obscene. Traffic control is decent for vanilla, but if you were a power user of TMPE in CS1, you might be a bit underwhelmed.

    Overall though, there is a desperate shortage of maps and unique assets. As for the game’s systems - economy, education, land value, industry - I can see how they were intended to work, but it seems like a lot of boilerplate was added to make the game playable at release. With time - and mod support, Dear Lord - I think it will greatly improve.

    Edit: Infrastructurist is a great showing of how the game still has legs.

    • tunetardis
      link
      fedilink
      English
      arrow-up
      2
      ·
      10 months ago

      Oh interesting, so there’s a glimmer of hope at any rate. Thanks for the feedback! Maybe if there’s a big steam sale…

    • SwampYankee@mander.xyz
      link
      fedilink
      English
      arrow-up
      2
      ·
      10 months ago

      Yeah, I love the game, but I’ll absolutely admit it was released too early. The simulation is broken in multiple ways, but it appears to be fixable as evidenced by progress in patches and some mods as well. Then again, personally, I’m glad I have the opportunity to play it now rather than waiting another year, even in the state it’s in. The cities I’ve been building are very satisfying, and like you said the road tools are a dream.