During the recent Xbox Developer Direct, we were treated to a deeper look at how Obsidian's upcoming RPG, Avowed, will handle player choice via a close look at a certain sidequest. But that left us wondering: what's the natural endpoint of a game emphasizing choice? Will Avowed have multiple endings?
People got so hyped up about “Fallout in space” that they just ignored what the developers were saying about the game. They straight up said that it wasn’t going to be a big open world like Fallout and it wasn’t going to provide as many hours of gameplay.
People got so hyped up about “Fallout in space” that they just ignored what the developers were saying about the game. They straight up said that it wasn’t going to be a big open world like Fallout and it wasn’t going to provide as many hours of gameplay.
https://www.ign.com/articles/2019/02/08/the-outer-worlds-wont-be-as-long-as-some-people-think