• Pope-King Joe@lemmynsfw.com
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    1
    ·
    1 year ago

    It’s called dithering, and it’s super nice imo. Still, I kinda like the super pixely look if I’m being honest.

    • AlternateRoute
      link
      fedilink
      English
      arrow-up
      6
      ·
      edit-2
      1 year ago

      Some games did transparency by alternating frames which on interlaced sets would draw every other line per frame or something along those lines.

      Those effects do not appear in screenshots or generally on any progressive scan modern display without specific emulation

      Some examples : https://m.youtube.com/watch?v=y6NLXga1i0M the first two look horrible but the third shows the blending more like how it would have originally appeared.

      • zombuey@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        1 year ago

        That’s so cool. I never considered the sort of analog nature of the frame being redrawn being used to create unique effects. If I understand the intent was that on older sets the previous frame would “fade” instead of turning instantly on or off it produced a transparency effect?

    • SCmSTR@kbin.social
      link
      fedilink
      arrow-up
      4
      ·
      1 year ago

      There’s something very satisfying about it being actually pixel-perfect.

      However, there’s also something to be said for a/b comparing for each sperate game and deciding what you think looks best for it. Having options is always best.