nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 10 months agoObsidian's next big RPG Avowed is looking to Vermintide's 'masterclass in having a sense of hitting and impact' to make its first-person sword-swinging feel weightywww.pcgamer.comexternal-linkmessage-square14fedilinkarrow-up163arrow-down15cross-posted to: pcgaming
arrow-up158arrow-down1external-linkObsidian's next big RPG Avowed is looking to Vermintide's 'masterclass in having a sense of hitting and impact' to make its first-person sword-swinging feel weightywww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 10 months agomessage-square14fedilinkcross-posted to: pcgaming
minus-squarevulgarcynic@sh.itjust.workslinkfedilinkEnglisharrow-up2·10 months agoChivalry 2 has controlled swings as well. It’s pretty awesome when you get the flow down.
minus-squareVoroxpete@sh.itjust.workslinkfedilinkEnglisharrow-up1·10 months agoChivalry absolutely nails sword combat. The core of the system is still button presses, but proper movement of your body and swing can increase the effectiveness of each strike. Really hits that balance of simple to learn, hard to master.
Chivalry 2 has controlled swings as well. It’s pretty awesome when you get the flow down.
Chivalry absolutely nails sword combat. The core of the system is still button presses, but proper movement of your body and swing can increase the effectiveness of each strike. Really hits that balance of simple to learn, hard to master.